With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. Hunters work 50% faster They can upgrade them fully but they lack bombard cannons. It's the fastest gathering in the game. 21pop Scout Rush . Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Regarding the siege similar logic can apply to light cavalry civilizations such as Magyars, Huns and Turks as light cavalry can catch them with ease and destroy them. Steps. Cumans can also outnumber them with their fast-creating Hussars and Cavalry Archers after Steppe Husbandry. counter mongols aoe2. Barbarossa89 Squire posted 05-14-11 08:12 PM CT (US) 4 / 15 You probably think Goths are best against every civilization, including Byzantines and Teutons Mongols have no economic bonuses … They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Looking for something specific? It is especially usefull for the siege ram. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). When you want to wipe out villagers before they can retreat to their nearest TC, look to the Mongols. Take your favorite fandoms with you and never miss a beat. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Genitour - Like the Italians, Vikings, and Koreans, the Berbers have two units specific to their civ, the first being the Camel Archer. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 20% faster. My Huns feudal rush, however, doesn't hit the Feudal Age until 11:40 with 24 villagers. All Steppe Lancers also benefit from the +30% HP bonus enjoyed by Mongol horsemen. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. As a cavalry archer civilization, the Mongols have excellent Cavalry Archers, arguably the best of all civilizations. Boom: Resources are spent on building a villager or doing research related to the faster collection. Posted on October 18, 2020 by. Now have access to the Steppe Lancer and Elite Steppe Lancer units. And there were born the Mongols." If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. They can still be vulnerable against Onager volleys (see in disadvantages). The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher H… Early economy for the Mongols are also quite good since they can take faster their huntable animals, so luring the boars early and precisely is very important for a Mongol Scout Flush. And we teamed up against the enemies at the right time to win the fight. Their unique unit, the Mangudai, is a cavalry archer with a bonus against siege weapons. https://ageofempires.fandom.com/wiki/Mongols/Strategy?oldid=291968. History . This particular strategy works best on land maps (because you do not need to build a dock and navy), and assumes no civilization advantages and disadvantages of technologies and resources. However, players lower than 2100 “Steam ELO” or lower than 1700 Voobly ELO are advised to practice (1v1s and against computer) so to absorb every single tip I throw in this scout rush guide. The best you can do is defend your base and your team's from incoming attacks, while they set for you. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Gaming is best when played against other people through the internet or lan. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns, even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mangudais are a bit more expensive than normal cavalry archers, but also perform a lot better than cavalry archers as they have more hit points, attack, firing rate, movement speed and an attack bonus against siege units., Mangudais become in handy very well when the opponent is trying to attack with siege weapons. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Mangudai can be upgraded to Elite Mangudai in the Imperial Age. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. 22pop Migration Grush . The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Though, once they do, they are one of the strongest high skill cap civilizations in Age of Empires 2 Definitive Edition. Light Cavalry have 30% more HP When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Mayans, Incas and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent cavalry archers (Eagle Warriors deal bonus damage to archers and cavalry at the same time). by hit-and-running them. The bonus can also help with a scout cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Mongols have very good scout cavalry, they have extra hit points once they are upgraded to light cavalry and a better line of sight. Mongols. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Britons need a single raze to be set for them. If a Mongol player choose to perform a fast castle he or she must try to raid enemy towns with light cavalry and cavalry archers as soon as possible and perform a light cavalry or a cavalry archer Castle Age rush, for performing this tactics the player must upgrade their scout cavalry to light cavalry as soon as possible, create some archery ranges for their cavalry archers and research all the required blacksmith and university technologies for improve those units, mixing the light cavalry with the cavalry archers seems also to work greatly. The aim of this strategy is to reach the imperial age between 20-23 minutes and pump hand cannons and bombard cannons and push the enemies base ASAP. Turks have free chemistry and therefore the second they hit imperial age, they can make gunpowder units. The Mongols don't have to worry about either. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Badass is defined as a tough, aggressive and uncooperative person. Mongols have quite good scout cavalry since those units will have more hit points than normal when they are upgraded to light cavalry (further retaining its value) and a better line of sight. Vikings. You will not waste your time here because most these tips are priceless and meant to particularly improve the mechanical aspect of your gameplay. Age Of Empires 2 Mongols Strategy 2; Aoe2 Vikings Strategy; Age Of Empires 2 Huns; what i do is initially i will invest all my villager into gathering wood and start off builing a wall to seperate me and my enemys, i usually delete a section of the wall and put 2-4 defense towers on the outside of my newly made gap. Mongols just have 400-550 more Food than everybody else automatically. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. I've commonly used Berbers, Mongols, Huns, Franks, and Magyars for a good result, though many other civs excel at this strategy. How to get better at AoE2? 1.7 Civilization 1.45 Type Certains le pressentaient avant même la sortie de l'extension et cela se vérifie partie après partie : les Coréens sont trop avantagés ! The Europeans thought, wrongly, that they had been beaten by overwhelming numbers of undisciplined mobs of barbarians. With their unique technology Drills the siege workshop units move 50% faster. MY GOTH MEN-AT-ARMS STRATEGY CARLOS FERDINAND - 1. The Vikings sneak into this list primarily for their sea power with the Dragon Ship as a single unit, as it otherwise lacks cavalry and archers. Rush: Resources are spent on building military units. Help us expand it, and you get a cookie. Luring Deer and/or laming is also a viable strategy for the more experienced player. This strategy makes the most of two overlooked bonuses the Saracen civilization receives; the reduction of the Market fee to 5%, and the +3 damage to buildings by Cavalry Archers. I don’t know how valid of a strategy … This page has been accessed 43,285 times. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Other prominent camel civilizations such as Saracens, Malians and Indians, can also effectively counter the Mongol cavalry. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. The Mongols also have access to powerful siege weapons. Their speed and fast fire rate make them very versatile compared to other unique units. Age of Empires 2 with The Conquerors expansion is truly the best one of the Age of Empires -series. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Mongols are also able to perform a Fast castle just in order to have access to their cavalry archers. This makes the Mongol army very mobile. We dominated pretty well through the early stages of the game to where it was smooth to transition. Last Update on October 19, 2020 // Written by No Comments. Byzantines are good as well because they can reach imperial age earlier … Persians Increased the cost of researching the Kamandaran technology from 200 food, 200 gold to 400 food, 300 gold. They also have access to all cavalry units and technologies except for the Paladin. With their unique technology Drills the siege workshop units move 50% faster. Last week I was able to go and make a build order video for 16 pop Khmer, but this week I wanted to iron out a classic Mongol build just to add to the list. A project by Siege Engineers.Contribute on GitHub. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Age of Empires II: The Age of Kings | Table of Contents | Walkthrough. My Mongols feudal rush hits the Feudal Age at 10:40 with 21 villagers. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Statistics Speed JavaScript parser and linter for Random Map Scripts (RMS) for the Age of Empires II video game. The Mongol scout cavalry line of sight bonus helps everyone except for the American civilizations in the early game. Doesent work that way 11. They are also a good counter to siege civs becouse of their UU - Mangudai who got a damage bonus against all siege units and already have a decent damage output and fire instantly when the elite reasearch is finnished. You could use spearmen, but they don’t do that well, and you may as well just mass your hand cannons and stay in tight areas as much as possible, or go with camels. The loss of Elite Cannon Galleons also hurts their navy a bit. Method 1 of 5: General Advice. Mongols are at their strongest moment in the Castle Age. Mongols also have access to all siege weapons except bombard cannons and can fully upgrade their champions, when Mongols reach the Imperial Age they must start to combine their cavalry archers, Mangudais and hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … Hunting. 1. The build follows the classic tenants of any Mongol fast feudal - Lure your boar + deer early to get your faster uptime. The Huns also complement the Mongol army with their heavy cavalry and cheaper cavalry archers. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. It is especially usefull for the siege ram. Be ready to raze as soon as it is set because the briton player usually gets the first raze always (you can use your teammates units to get some cover while you raze). They don't have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. You should still beware of enemy onagers. One of the main weakness of the Mongols is their mediocre defense. Cavalry and cheaper cavalry Archers we dominated pretty well through the internet or.... 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